OPen

Hello, I'm Iñigo. I am a Spanish digital designer currently living in Valencia. I am actively looking for a team to apply as a Visual Effects (VFX) Artist, work closely with other 3D artists, and contribute my skills to multiple projects.

Hard skills:

Houdini FX

Maya 3D

Red Shift & Arnold

Nuke

Unreal Engine

Blender

Cinema 4D

All Adobe Softwares

ZBrush

Other usefull skills:

Timeline & Deadline

Time Management

Motivation

Teamwork

Critical Thinking

Problem - Solving

Some of my resources are from:

Rebelway

Entagma

JohnKunz

Steven Knipping

VFX Grace

CG Circuit

Pantreon

Languages:

English – Advanced

Spanish – Native

Passion for Design: From 3D Artist to
VFX Professional
, My Journey So Far.

I hold a Master and FP degree in VFX and Graphic Design I have been working in the design industry for the last four years as a freelancer. During this time, I have honed my skills in design principles, customer experience, and front-end development in my jobs. I am trained in design tools such as Houdini, Maya 3D, Nuke, Davinci Resolve, Adobe (After Effects, Premiere, Photoshop, Illustrator, InDesign...) and to this day I continue to improve my skills in programming languages such as VEX, Python and C#.

My passion for design began when I was young and I have pursued this ambition working with a variety of clients and projects over the years. I've worked with start-ups, small businesses, and I look forward to working with large corporations, creating effects for the big screen.

As a visual effects artist, my goal is to create effects in the most optimal and professional way to follow the project deadline without delays. Houdini is a very large program, so within this software my strengths are Pyro, RBD and Flips. I am developing new skills in fields like Vellum and Crowds.

In my spare time, I enjoy exploring new design trends and technologies, attending design conferences and workshops, and sharing my knowledge with the design community. I'm always excited to collaborate on new projects and would love to hear from you. Please feel free to get in touch if you have any questions or if you'd like to work together.

My workstation

Education:

Universal Art School Side FX

Presencial Clases in Valencia studying Houdini FX (2021-2023)

University Center for Technology and Digital Art

Generalist 3D Artist (2019-2021)

High school on sciences &Technical illustration

(2017-2019)

Approach:

VEX

VEX With the help of VEX (Vector Expression Language), Houdini's main language in which Python is also a part, we can access infinite possibilities, variations and customize our effects in the most artistic way possible. Thanks to its study and application within Houdini's projects we can learn more about how this incredible program works.

Digital Design

To create effective designs, it's important to understand the needs, goals, and behaviors of the target audience. This can be achieved through user research and testing, which can uncover insights about user preferences and pain points. Once this information is gathered, designers can create wireframes and prototypes to iterate and refine the design.

Art Direction

To develop an effective art direction, you must understand the effect essence, its target in the shot, and the intended message. This can be achieved through research and analysis, which can uncover insights about the real effect if it is real, some are magical. Once this information is gathered, VFX Artist can create a visual quality that defines the art direction of the effect, including elements such as particles, explosions, fluids, interactive cloth and much more (everything is posibble in houdini).




Studies & Job

Freelance

2023

UA SCHOOL MASTER IN HOUDINI FX

2022 - 2023

BELLUSION - NASPOT (MADRID)

2021

University Center for Technology and Digital Art

2020 - 2021

Graphic Designer in "Base Creativa"

2018

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